Hoho Hub Script
Hoho Hub is a script hub most associated with Blox Fruits. Like every hub, parts of it work and parts of it do not, depending on what updated last.
What Hoho Hub is used for
Hoho Hub loads a feature menu rather than doing one job. Its reputation comes from Blox Fruits, where the grind is long enough that automation is the whole appeal — levelling, farming mastery, chasing raids.
Because Blox Fruits is the most heavily scripted game on Roblox, it is also the most actively patched. Hub features targeting it break more often than features for quieter games, and a hub that worked last week genuinely may not this week.
If you are specifically after Blox Fruits automation, the game-level detail is on the Blox Fruits script guide.
How to run it in Delta
Same five steps for every script.
- Open Delta and complete the key step before you launch the game — see the key guide.
- Join the game and let it fully load. Attaching on a loading screen fails.
- Press Attach and wait for the status to confirm.
- Paste the script into the editor and press Execute.
- Watch the first few seconds. If nothing happens, the script is probably out of date rather than the executor being broken.
How risky is each script type
| Script type | Ban risk | Why |
|---|---|---|
| Auto-farm | Medium | Server-side checks notice inhuman session length and gain rates |
| Teleport / speed | High | Movement is validated server-side; impossible positions are logged |
| ESP / aimbot | Very high | Visible to other players, and the most-reported category |
| Auto-collect / idle helpers | Lower | Less obvious, but still detectable client-side |
No tier is safe. Use a spare account — the reasoning is in the ban risk guide.
When a script stops working
Scripts break for three reasons, and only one of them is the executor's fault.
- The game updated. Developers change how things are named internally and the script can no longer find them. Nothing you do to Delta fixes this — the script needs updating.
- Roblox updated. If nothing injects at all, in any game, the executor is waiting on a rebuild. See not injecting.
- The script was patched out. Popular exploits get detected and blocked specifically. Once that happens, that script is finished.
Test with a trivial print script first. If that runs and the game script does not, the executor is fine and the script is stale.