99 Nights in the Forest Script Guide
A co-op survival game where the grind is gathering. Scripts mostly automate collection or reveal where things are — and the second one affects the people you are playing with.
What these scripts do
The loop is gathering resources, staying warm and surviving nights. Scripts target the gathering.
| Feature | What it does | Risk |
|---|---|---|
| Auto-gather | Collects wood, food and materials on a loop | Medium |
| Item ESP | Highlights chests and resources through terrain | High — visible advantage in co-op |
| Auto-craft | Builds items when materials allow | Medium |
| Survival helpers | Manages warmth and hunger automatically | Medium |
Because this is co-op, ESP is more socially visible than it looks. Teammates notice when someone goes straight to every chest without searching, and reports from your own squad count the same as reports from opponents.
How to run it in Delta
Same five steps for every script.
- Open Delta and complete the key step before you launch the game — see the key guide.
- Join the game and let it fully load. Attaching on a loading screen fails.
- Press Attach and wait for the status to confirm.
- Paste the script into the editor and press Execute.
- Watch the first few seconds. If nothing happens, the script is probably out of date rather than the executor being broken.
How risky is each script type
| Script type | Ban risk | Why |
|---|---|---|
| Auto-farm | Medium | Server-side checks notice inhuman session length and gain rates |
| Teleport / speed | High | Movement is validated server-side; impossible positions are logged |
| ESP / aimbot | Very high | Visible to other players, and the most-reported category |
| Auto-collect / idle helpers | Lower | Less obvious, but still detectable client-side |
No tier is safe. Use a spare account — the reasoning is in the ban risk guide.
When a script stops working
Scripts break for three reasons, and only one of them is the executor's fault.
- The game updated. Developers change how things are named internally and the script can no longer find them. Nothing you do to Delta fixes this — the script needs updating.
- Roblox updated. If nothing injects at all, in any game, the executor is waiting on a rebuild. See not injecting.
- The script was patched out. Popular exploits get detected and blocked specifically. Once that happens, that script is finished.
Test with a trivial print script first. If that runs and the game script does not, the executor is fine and the script is stale.